Trails in the SkyTrails in the Sky
With Trails of Cold Steel 3 coming to the Nintendo Switch early next year, I thought it was the perfect time to talk about the series.
I first got introduced to the series about a year ago. I stumbled upon a fan translation of the enhanced port of the first game in the series, Trails in the Sky FC, while looking for games to play on my PlayStation Vita. 50 to 60 hours later, and I was hooked. The game turned out to be amazing and the second game: Trails in the Sky SC, was even better.
Here we are a year later, and I just completed the 8th game in the franchise: Trails of Cold Steel 3.
So, with all 8 translated games under my belt (which includes games with fan translations, ’cause two of the games aren’t officially localized), let me try to convince you why you should play the Trails series.
The games use a twist on the traditional turn-based combat formula. It takes ideas from tactical RPGs where unit positioning, range, and target selection matter in the flow of combat. Here’s where Trails makes it interesting:
Overall, this unique mechanic makes for a more active and tactical take on turn-based combat.
In addition, the Trails games also offer a degree of character customization. Equipment and Quartz (the games’ equivalent of Materia) determine how characters perform in combat. Aside from these:
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